Vplay - virtual patient/customer creator
Published: Tuesday, 12 May 2015 13:10
Written by Dale
We are very excited to announce a new product we have been developing, Vplay.
Vplay allows for the creation of virtual patient scenarios and is the result of ten years of work in this area.
Branched interactions can be created with an animated character and two different ‘game like’ measures.
Educators and learning designers can edit and adjust interactions using an online administration system.
The initial patient pictured below has been developed by VMA to increase the cultural awareness of GPs.
For a demo of Vplay - contact us today.
EduTech Showcase at AOGP
Published: Tuesday, 10 March 2015 13:01
Written by Dale
Today Paul and I from Oztron Media joined Obvious Choice and Brightcookie at Adelaide To Outback GP Training to present a range of innovative educational technologies to representatives from many GP training organisations from around Australia.
We ran two stations - the first focused on virtual reality featuring a couple of GearVR headsets, and the second looked at our work with virtual worlds and patients.
It was great to spend a day with such an intelligent and curious group of people.
If you haven’t tried the new Samsung Gear VR - you should!
Published: Monday, 02 March 2015 12:54
Written by Dale
The first time we tried to build a virtual world was in the year 1999. Attempting to use VRML to create a virtual nightclub, we soon gave up and used flash to create a very pale imitation of what was in our heads.
Over the years we have continued to develop virtual worlds and simulations - on platforms/software including Second Life, Opensim, Unity, Unreal and more lately HTML5.
During this time VR has always been somewhat of a distant dream. We have simulated immersion in every conceivable way using the technology of the time.
In the 2000s we tried a few expensive vr headsets, but the field of view, fidelity, latency, technical requirements and overall quality lead to an experience that was not immersive or affordable for other than a few industries.
Then in 2012 the Oculus Rift came around. Although far from perfect, it was enough for us to realise that our dreams will one day come true...that it’s not all just science fiction.
DK1 was such a leap from anything that previously existed. It inspired many other creations, such as google cardboard and many plastic versions which do a great job of turning a mobile phone into a VR device.
They certainly weren’t the first with the vision, but I thank them for their vision which has both inspired people and also pushed VR as a valid and popular technology.
The Gear VR is the first time it has felt like a finished product, a polished experience. We have demonstrated it to everybody from my 2 year old daughter to my 94 year old grandfather and without fail they are all amazed.
It’s early days, but we look forward to seeing how we can use these technologies in education and training.
Contact us if you are interested in a demo.
Image - William Gibson trying the Gear VR - "They did it" - source Gizmodo